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Each taunt results in total of 4 ground pound explosion where the last one is slightly more powerful than other. King Fleshpounds mostly using the same attacks as a normal Fleshpounds as well as some new, unique ones - when enraged instead of pouncing or bashing they prefer to use a "Whirlwind" attack which makes them slide on the ground while spinning with their arms at thier shoulder height.īy the phase 1 (HP is at 65%) and further, King Fleshpound will start causing a series of explosions underneath it by pouncing the ground with its arm grinders. King Fleshpound's special zone is a chest core. King Fleshpound resists to every form of the damage (except impacts of the ballistic-explosive projectiles such as Seeker Six rocket, Bleeding DOT of Field Medic's Hemogoblin and EMP damage) and only weak against attacks of Survivalist's HRG Arc Generator. King Fleshpounds have 2 weak spots, which are the head and the glowing plate on their chest. Note that King Fleshpound does not have a head health and cannot be decapitated. When King Fleshpound's HP is below 20% it pulls out a shield that acts like a second health pool. At 6 man HOE server King Fleshpound has 25812 HP and 14750 shield HP. Just like other bosses, King Fleshpound has significant amount of the health which scales up with the additional players.
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